1990'sthe History Of Video Games



Some of the games that marked a milestone in evolution of 3D in video games' history, from Spasim in 1974 to 1994 when it was all set for future massive 3D u. The author, David Alan Smith, has a blog post about the creation of the game and a video of gameplay. (The image above is from his video.) Dark Castle Another early Mac exclusive, 1986's Dark.

The most popular video games in the 1990s were a pretty predictable bunch. Tetris led the decade in total sales, and 6 versions of Super Mario Brothers were in the top ten.

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Super Mario Kart is one of my all-time favorites that I still love playing even as an old man. Gran Turismo is still one of the best racing games to this very day.

But that’s not the most revolutionary thing about 90s video games. Once a sophisticated first-person shooter hit the market, everything changed.

Maybe it started with Goldeneye 007. Then PC gamers went crazy for Wolfenstein, Doom and Quake. In my day, Quake was THE game like Halo is in the 2010s.

Needless to say, the first-person shooter is still the most popular gaming platform and it all owes a tip of the hat to these old games.

Tekken 3 emerged as the premier fighting game of the decade, after Street Fighter gave us a taste of what was possible.

History of video games 1990

The Resident Evil franchise was introduced in 1996.

AdvertisementSega’s Sonic the Hedgehog was a brightly colored, fast-paced trip into awesomeness. I still love playing that game when my old Sega feels like working.

1990's The History Of Video Games To Play

From a gamer’s list, the most underrated games from the 1990s were:

  • Brigandine
  • Sonic 3D Blast
  • Strider Returns
  • Sonic 06
  • Super Mario Sunshine
  • Plants vs. Zombies
  • Fury of the Furries
  • Touch Detective
  • Yoshi’s Cookie
  • Final Fantasy Mystic Quest
  • Rocket Knight Adventures

The manufacture of increasingly realistic video games that incorporate actual film footage and enhanced graphics led parents to worry whether video games had become too violent for their children.

In May 1993, Sega announced a rating system for its games, much like that of the motion picture industry. Sega also set up a toll-free hotline to let parents learn about the contents of a Sega game before buying it.

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